[He / She / They]
I'm Tristan and I'm an aspiring Indie Game Designer! I'm currently between my Second and Third Year of Studying 'Game Development and Futures' at ACM London, specializing in Game Design.
Primarily an Unreal Engine dev, but planning on learning Unity and C# for the sake of versatility.
Portfolio Website: https://ta21998.wixsite.com/tristanatportfolio
Currently Working on :
- Updating Slip and Slime's Game-feel and Code efficiency
GOBLIN ON A SPACESHIP [Unreal Engine 5]
Between 15/01/2024-22/04/2024, I was the Project Lead for a University Group Project, where me and 8 other Designers worked on a vertical slice prototype for a third-person shooter called 'Goblin on a Spaceship'. Beyond leading the Project, I also contributed as a Programmer and by making Sound Effects.
CIRCUIT BREAKER [Unity]
Between 17/01/2024 - 22/04/2024, I worked as a Narrative Designer on 'Circuit Breaker'; a University Group Project of 23 people meant to simulate working in a AAA environment. I created the lore and prospective plot the Game will follow, as well as contributing to script-writing and Voice-Direction.
SLIP AND SLIME [Unreal Engine 5]
Between 21/09/2023 - 10/12/2023, I solo-deved a project over 12 Weeks for an individual University assignment in Unreal Engine 5. Slip and Slime is a 2D platformer with an emphasis on slipperiness and high-velocity. I had a lot of fun learning Unreal Engine and creating art assets for this project- it cemented my preference to primarily focus on Unreal Engine over Unity for future Projects.
EXTERIORS [Unity]
Between 18/09/2023 - 10/12/2023, I was involved in 'Exteriors'; a University Group Project of 12 people meant to simulate working in an Indie Environment for 12 Weeks. I was involved with several aspects of design (Gameplay, Script Writing etc.) and contributed several 3D art assets and UV mappings as well as some animation.